The NUMA files

GM's Log
Pre-Game notes 1

After some thought, I have decided to go ahead and begin preparing for the campaign. Even if my current gaming group does not receive this campaign well or show interest, I may want to play it some time with others. I had forgotten how much work prepping for a good campaign is, especially if any maps or diagrams are needed. Ugh. I hate drawing maps and diagrams. This campaign has 20-30 NPC characters that come into play as well. Really can’t say too much more atm, to avoid spoilers, since I’m assuming potential players will read this…

Which reminds me. There are a few things about this campaign that you need to know:

  • First, If you have read Cussler’s books, specifically (at the moment Serpent), Or are affiliated with NUMA in real life, I’d rather you not join this campaign. There are two reasons for this. Since this campaign is based loosely off of the book Serpent , I’d like to limit meta knowledge, especially since some members of my current gaming group have difficulty separating player and character knowledge. The other reason is the LOOSELY based part. If you are a die-hard Cussler fan, you need to understand that I may make some deviation from the books and use artistic license.

*Second if you are interested in joining this campaign, you need to be comfortable with the possibility that your character may die. In my opinion, a realistic game needs to have failure as an option. There are dangers in the real world, and I try to GM in a way that reflects that. At best, success will depend on good strategy, planning, and a fair amount of luck (good dice rolls). But as in real life, there are factors that the PCs will have little or no control over (weather, the “off screen” actions of NPCs, etc.) If this bothers you, or you are not comfortable with that style of gaming, don’t join. I don’t want any whining about my GMing style. My word as GM is law. Suggestions may be made, and I’ll do my best to address concerns, put please don’t complain just because your character is inconvenienced. I understand (having lost a character myself in a previous campaign) that the death of a PC can be hard on some players. You invest time and effort into the character, and become attached to it, then lose it. But like I said, I try to GM a more realistic and slightly less cinematic game. If your character dies, it may not mean you are excluded from the rest of the campaign however. Talk to me and we can see if we can work you back in with a new character.

If after reading that you are still interested in playing, message me. I’ll get you more details soon. Sooner if requested.

Happy Adventuring,

TigerHobbes89 out

DISCLAIMER: If you are reading this as someone affiliated with Cussler or NUMA, you should understand that I am making no effort to commercialize any of the material in Cussler’s books or pass it off as my own. GURPS is a roleplaying game courtesy of Steve Jackson games, and I am simply adapting the stories told by Cussler into this gaming format for personal use.

View
Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.